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Louis Raehart
Louis Raehart
Technical VFX Artist & Game Developer
Northampton, United Kingdom

Summary

I have a strong passion for creating games and Game Art/VFX and I have spent time honing my skills in multiple areas to able to achieve creating games independently, I am both Technical and Artistic which helps plan and execute game development efficiently.

Skills

Environment DesignRendering3D ModelingHard Surface ModelingLightingParticle EffectsProp ModelingGame DesignPhotographyUI DesignLevel DesignFXVFXPhotogrammetry

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
SpeedTree
SpeedTree
Substance B2M
Substance B2M
Adobe Substance 3D assets
Adobe Substance 3D assets
Octane Render
Octane Render
EmberGen
EmberGen

Reel

Experience

  • Techinical Artist at The Third Floor Inc
    London
    July 2016 - Present

    ● Multiple unannounced and/or Secure Projects

    ● Godzilla vs. Kong

    ● Venom: Let There Be Carnage

    ● Midnight Sky

    ● Christopher Robin

    ● Raising a Rukus VR

    ● The Martian VR

    ● Roles – Overseeing Game Engine Development and implementation, creating functionality in

    Blueprints and performing optimizations for performance heavy platforms like VR.

    Creating Realtime VFX and setting up lighting scenarios for scenes, while maintaining the

    overall stability of a project. Governing animation imports into engine and helping with the

    overall best practice workflows to create the most streamline methods for each individual

    project.

  • Quality Assurance at Naughty Dog inc
    Los Angeles
    June 2014 - June 2016

    ● Uncharted 4

    ● The Last of us : Remastered

    ● Left Behind : Standalone

    ● Roles – Responsibility for governing multiple levels, Art liaison and point of contact for the

    department, Training new testers, Creating training guides & Learning resources for the

    QA department.