I have a strong passion for creating games and Game Art/VFX and I have spent time honing my skills in multiple areas to able to achieve creating games independently, I am both Technical and Artistic which helps plan and execute game development efficiently.
● Multiple unannounced and/or Secure Projects
● Godzilla vs. Kong
● Venom: Let There Be Carnage
● Midnight Sky
● Christopher Robin
● Raising a Rukus VR
● The Martian VR
● Roles – Overseeing Game Engine Development and implementation, creating functionality in
Blueprints and performing optimizations for performance heavy platforms like VR.
Creating Realtime VFX and setting up lighting scenarios for scenes, while maintaining the
overall stability of a project. Governing animation imports into engine and helping with the
overall best practice workflows to create the most streamline methods for each individual
project.
● Uncharted 4
● The Last of us : Remastered
● Left Behind : Standalone
● Roles – Responsibility for governing multiple levels, Art liaison and point of contact for the
department, Training new testers, Creating training guides & Learning resources for the
QA department.